Finally, I started to develop game named “GRIMIND” – physics based platformer, more about game itself you can read on dedicated page. Since this time I am actually focused on building the game, so levels, scenario, puzzles, valid sounds. Previously I was mostly extending possibilities of my engine “Szamanegnine” and world editor, now these things are quite in working order and there is no more serious bugs (I hope).
During creation GRIMIND I spotted that this whole thing which is game design it’s not like programing which i was used to. Maybe this is quite obvious but for me It was new experience. Whole thing is based on tools and requires some fantasy in thinking (especially in designing puzzles). Now it’s time to think what playable value my engine has, what will gamers like to see. Turning engine features into game mechanics that’s the deal.
Currently I’m creating first level. So, stay tuned – playable early alpha demo of GRIMIND is coming!