Paweł Mogiła's game development blog

World Editor April 22, 2011

World Editor is a sandbox that allows easily create simulation scene/map in graphical way. There is also possibility to save and restore from file.


Edit modes:

  • continuous – not recommended because of easiness of creating concave shape which is not supported
  • points – select point by point created convex polygon
  • quads – perfect for irregular terrain
  • rectangle – rectangular shape
  • circle
  • strip – draw custom line
  • joint – joins two selected objects
  • grab and move – allows to move objects
  • merge – combines two objects
  • creating forcefield which pushes object into chosen direction
  • destructible terrain (static)
  • particle emitters designer

here an example of ragdoll construction:

video from post